Pz iv schmalturm matchmaking

Release Notes

Используя вместо классной доски салфетки ресторана Мерлутти или концертные программы, Сьюзан дала этому популярному и очень привлекательному преподавателю первые уроки криптографии.

- Но немец даже не шевельнулся.

Теперь оно начало расти в геометрической прогрессии. - У них нет света. - Подождите, мистер.

Your account has been suspended. Your account has been blocked till. The following battle types are available: Standard Battle, Encounter Battle. At the same time:. Having completed the four sets of missions with honors, players can immediately receive the last fifth vehicle component.

Missions in each operation were revised to correspond to the main reward. At the same time, participation restrictions remained unchanged.

Players can complete missions of any operation even in Tier X vehicles. Secondary conditions of final 15th missions in each set were made more diverse. This is because of the fact that the additional reward of the final missions became more valuable: If the mission condition requires spotting 5 enemy vehicles for example , and the player spots 7 vehicles, it is obvious that the mission is considered completed.

This rule is true for all numeric conditions. Starting with Update 9. Exceptions are accumulative medals. The number of Bonds is not final and might change. Changed the list of maps that are available in the mode. Now, battles will be fought in the following maps: Added special hints that explain the basic mechanics and main features of the mode to the loading screen in Ranked Battles.

Implemented a separate option that allows configuring the loading screen in the Ranked Battle mode and suggest three variants of the loading screen by analogy with the options for the Random Battles:.

HT-6 renamed and fully changed. Changed signal range of the 10RKM radio from to m. The change affects the following vehicles:. Share on social networks. Clan actions are blocked. Clan actions are blocked until. Achievement Ratings Vehicle Ratings.

Video Screenshots Art Renders. Log in or create account My Profile Log out. An entire style can be rented; separate customization elements are not available for rental. The Rental styles can be rented for a particular number of battles instead of days.

The rental styles are available for vehicles of all tiers. Paints can be applied to 4 or 5 vehicle components some vehicles do not have gun mantlets. Camouflage patterns are now applied to three vehicle parts for all vehicles. The camouflage stains can be scaled and the base color of some camouflage patterns can be changed. To receive the concealment bonus, apply camouflage at least to the vehicle hull. If no camouflage is applied to the vehicle hull, no concealment bonus is provided.

Low graphical settings may impede the quality of the effect! Both historical and non-historical customization elements are available to players. Display of the non-historical customization elements for other players can be disabled in the game settings.

Improved display of the team list panel in Grand Battles Added the functionality of selecting a priority group upon a click on it in the team list panel, in Grand Battle. Upon pressing TAB, the cursor will be automatically displayed: Players who take the Reservist position will no longer receive bonuses from the active clan reserves.

Fixed display of badges in battle Now, the badges are displayed in all types of team list panels, including: At the same time: Introduced terrain-related changes to hard-to-reach areas on the following maps: FV Badger Changes to the technical characteristics of the following vehicles: B Changed load capacity of the VK Type 61 Changed the gun depression angle in the rear part of the hull of mm Rifled Gun for the Type 61 turret from -5 degrees to -3 degrees Changed the gun depression angle in the rear part of the hull of 90 mm Gun Type 61 for the Type 61 turret from -5 degrees to -4 degrees Reworked a number of vehicles to HD quality Vehicles that have been remodelled in HD: Changed the point of entry to the Personal Missions: The tab name is Campaign Added the "General" screen that displays all operations Completely reworked the screen of operations: Added a special sound track for the Personal Missions Added interactive sounds: To receive the reward vehicle for an operation, all five Components should be collected: To receive an Order, the final mission of any set should be completed with honors The Orders can be committed i.

The selected mission will be considered completed without honors The player will receive the reward for the completion of the primary conditions A used Order remains committed to the mission The committed Order is not removed but disabled until the player retrieves it To retrieve a committed order, the mission should be completed with honors.

Thus, the player receives the Order back and can use it again. Number of Orders to be committed to missions: Any mission from 1 to 14 requires 1 Order Mission 15 requires 4 Orders Summary: New Rewards Added new rewards: The rank I badge is earned for completion of all 75 missions in a particular operation with honors. Two badges can be completed in each operation: After completing all missions in all operations, the player will receive the special unique badge: Campaign I Champion Added new rewards: A set of three Camouflage patterns for the reward vehicle is earned for completion of all 75 missions The same set of Camouflage patterns becomes available for any vehicle of the nation the reward vehicle belongs to, once all 75 missions are completed with honors A set of three unique Camouflage patterns summer, winter, and desert can be earned for completion of each operation: Changes to the Mission Conditions Missions in each operation were revised to correspond to the main reward.

Spot and cause damage to 1 SPG Now: Spot 2 enemy vehicles while remaining unspotted Now: Spot 1 enemy vehicle while remaining unspotted LT Primary condition Before: Spot enemy vehicles and enable your allies to cause HP of damage to vehicles spotted by you. Remain unspotted at the moment when the damage is caused.

LT Primary condition Before: Spot enemy vehicles and enable your allies to cause 1, HP of damage to vehicles spotted by you Now: Spot enemy vehicles and enable your allies to cause 1, HP of damage to vehicles spotted by you LT Primary condition Before: Spot enemy vehicles and enable your allies to cause 2, HP of damage to vehicles spotted by you Now: Damage caused and damage caused with your assistance must total 4, HP Now: Damage caused and damage caused with your assistance must total 3, HP Secondary condition Before: Enable your allies to cause damage to 4 vehicles by spotting them or destroying their tracks.

MT-8 Primary condition Before: Cause HP of damage to medium tanks Now: Cause HP of damage to heavy tanks Now: Cause damage to 5 enemy vehicles. HT-7 Primary condition Before: Cause 1, HP of damage Now: Cause 1, HP of damage to heavy tanks Now: Cause, receive, and block a total of 6, of damage Now: Cause, receive, and block a total of 4, of damage Secondary condition Before: Win the battle Now: Cause 3, HP of damage Now: Cause 2, HP of damage Secondary condition Before: Destroy 1 vehicle Now: Cause 1, HP of damage.

Spot and cause damage to 2 SPGs Now: Spot 4 enemy vehicles while remaining unspotted Now: Spot 2 enemy vehicles while remaining unspotted LT Primary condition Before: Spot enemy vehicles and enable your allies to cause 1, HP of damage to vehicles spotted by you. Spot enemy vehicles and enable your allies to cause 3, HP of damage to vehicles spotted by you Now: Spot enemy vehicles and enable your allies to cause 2, HP of damage to vehicles spotted by you LT Primary condition Before: Damage caused and damage caused with your assistance must total 5, HP Now: Damage caused and damage caused with your assistance must total 4, HP Secondary condition Before:

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